Wednesday, 1 January 2014

Unwrapping our 3D Heads (2/12/2013)

* Today we were reminded about how to unwrap our 3D heads as this is meant to be the most difficult part to unwrap on a 3D human body. After all, you have to 'peal' a lot of the face e.g. flatten the 3D head. Therefore, the textures end up meshing into one another and become distorted which is something you don't want.

In order to show us how to best unwrap, he demonstrated on 3ds max using one of his 3D heads. Afterwards we tried it for ourselves by using Target Weld to connect the pieces.





* Next week will be a Photoshop session in which we will design our Diffuse Maps.

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