Wednesday, 1 January 2014

Photoshop and tips (9/12/2013)

* Before carrying on with our models our lecturer decided to show us some boxes created by previous students that demonstrated good lighting. They did this by using 'Normal Map' under 'NVIDIA' Tools which is something you have to download onto Photoshop. Using this you can add three light sources to a map instead of just two e.g. not just light and dark but, also shades in between.  

* He then showed us numerous techniques to use on Photoshop in order to get the same quality as the boxes explained before. He did this by taking us through his process on mapping a face on both Photoshop and 3dsmax.

* By making the erase tool a spray instead of a whole fill, you can far more easily merge each layer of the face, especially when using multiple angles for reference.

* Also, if I hold down Shift, Ctrl and 'I' it removes the rest of the layer around the object I am tracing. Thus proving to be a useful technique for getting rid of the parts you don't want on a piece. 

* I even asked during the session if we could have the ex-student who he taught and now works on Lego games come in and show his work. Then he could compare his old uni work that the lecturer still has to his industry standard. Therefore, showing a contrast to what we do now and what we will be expected to do in the industry itself.

* Our lecturer also hopes that we will be able to further work on our 3D character models over the holidays in order to try and complete them for when we come back.
I decided to be truthful to my lecturer by saying that my laptop doesn't seem able to run the newest version of 3ds max, thus I may not be able to do this. Therefore my lecturer hopes that I will be able to find a way in order for me to do so. Otherwise I'm hindering myself more than him which I understand, but can't help.

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