* Today we were given more time in order to further
develop our 3D models. This was very useful as I had many setbacks with my 3D
character model in the form of non-available rooms, broken laptop and not being
able to use the lecturer’s tutorials as Moodle wasn't working. Therefore, I had
to resort to adapting the rough one I had.
* Although I was concerned about my work, looking
at my character model my lecturer could clearly see a vast improvement thanks
to the hours I had clearly put in. Thus filling me with more confidence,
especially when he said it was looking a lot better.
* Since I struggled so much with my character model,
I also promised my lecturer that I would try and remodel my character during
the rest of the course. After all, that way I'm fair to him, I produce a 3D
model to his standards and I can still rig my character model to the animated
skeleton that I will eventually create.
* My lecturer even helped me to further design my
character by sharing with me a number of techniques. Clearly, he wants me
to feel as if I have learnt something from the course and can go away saying
that I am happy with what I have done. For example...
- I should get rid of the back of my t-shirt as since I'm wearing a waistcoat no one will see the back of my shirt and it will save me polygons.
- Try and stretch the squares that make my model, that way it makes it look smoother and less blocky as was the case with the clothes, especially the back of the waistcoat.
- Arms and legs are surprisingly easy to make as all they require are cylinders in which you extrude their lines. Therefore to prove his point he quickly remade my arm and therefore it came out far more rounded than its previously stiff self.
- With sleeves and the opening to the waistcoat I should try and put the polygons into the body. This is a sneaky and effective method of connecting all your pieces and stopping your audience from looking down an open sleeve and seeing nothing.
- Taking the advice of my lecturer, I removed some of the polygons on my t-shirt.
* I then spent the rest of the session tweaking the
smallest of things in order to add to the overall model.
* It seems that I will have plenty of time to create
my 3D character model after all as, although I thought we would be animating today
apparently that won't happen until after we have textured and fully completed
our models.
I was also told that I should focus on
completing my character before I make it in the style of a 'One Piece'
character as I had planned. Once it is done then he will help me make it in
the style that I want.
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