Wednesday, 1 January 2014

Presenting my 3D model (25/11/2013)


* Today we were given more time in order to further develop our 3D models. This was very useful as I had many setbacks with my 3D character model in the form of non-available rooms, broken laptop and not being able to use the lecturer’s tutorials as Moodle wasn't working. Therefore, I had to resort to adapting the rough one I had. 

* Although I was concerned about my work, looking at my character model my lecturer could clearly see a vast improvement thanks to the hours I had clearly put in. Thus filling me with more confidence, especially when he said it was looking a lot better.

* Since I struggled so much with my character model, I also promised my lecturer that I would try and remodel my character during the rest of the course. After all, that way I'm fair to him, I produce a 3D model to his standards and I can still rig my character model to the animated skeleton that I will eventually create.  

* My lecturer even helped me to further design my character by sharing with me a number of techniques. Clearly, he wants me to feel as if I have learnt something from the course and can go away saying that I am happy with what I have done. For example...
  • I should get rid of the back of my t-shirt as since I'm wearing a waistcoat no one will see the back of my shirt and it will save me polygons. 
  • Try and stretch the squares that make my model, that way it makes it look smoother and less blocky as was the case with the clothes, especially the back of the waistcoat. 
  • Arms and legs are surprisingly easy to make as all they require are cylinders in which you extrude their lines. Therefore to prove his point he quickly remade my arm and therefore it came out far more rounded than its previously stiff self. 
  • With sleeves and the opening to the waistcoat I should try and put the polygons into the body. This is a sneaky and effective method of connecting all your pieces and stopping your audience from looking down an open sleeve and seeing nothing.
  • Taking the advice of my lecturer, I removed some of the polygons on my t-shirt.

* I then spent the rest of the session tweaking the smallest of things in order to add to the overall model.  

* It seems that I will have plenty of time to create my 3D character model after all as, although I thought we would be animating today apparently that won't happen until after we have textured and fully completed our models.  
I was also told that I should focus on completing my character before I make it in the style of a 'One Piece' character as I had planned. Once it is done then he will help me make it in the style that I want.

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