Wednesday, 1 January 2014

More 3D modeling (19/11/2013)

Today I carried on modelling my body using the photos I took recently to help with the clothing. Before any of this however, I used Photoshop to scale the photos (see below).


You can see the rest of my progress below. As you can see I had to rescale the body to fit my more slender and sadly less muscular body before I could do the clothing.




When I did get to the clothing, I used planes and went over the body I had made.



Before adding the sleeves to my t-shirt, I used  it as a template for my waist coat as all I would need to do next is copy it.


When I did get around to adding the sleeves I struggled with them as I couldn't remember how to add other lines in order to make it look smoother without using 'Turbosmooth'. Thus I have left them as they are, so I can fix them at a later date.


I then started to model my trousers.


With the basic clothes done, I then started to remove the original body so as to have a clearer view of the clothed character that will feature in my animation. I did however, save on to a separate save file so as to have the body if I ever needed it again. 


I was even able to create my steampunk goggles using 'extrude' and 'inset' to edit the cylinder used.


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