Today I carried on modelling my body using the photos I took
recently to help with the clothing. Before any of this however, I used
Photoshop to scale the photos (see below).
You
can see the rest of my progress below. As you can see I had to rescale
the body to fit my more slender and sadly less muscular body before I
could do the clothing.
When I did get to the clothing, I used planes and went over the body I had made.
Before
adding the sleeves to my t-shirt, I used it as a template for my waist
coat as all I would need to do next is copy it.
When
I did get around to adding the sleeves I struggled with them as I
couldn't remember how to add other lines in order to make it look
smoother without using 'Turbosmooth'. Thus I have left them as they are,
so I can fix them at a later date.
I then started to model my trousers.
With
the basic clothes done, I then started to remove the original body so as
to have a clearer view of the clothed character that will feature in my
animation. I did however, save on to a separate save file so as to have the
body if I ever needed it again.
I was even able to create my steampunk goggles using 'extrude' and 'inset' to edit the cylinder used.











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