Friday, 23 May 2014

Rigging (12/5/2014)

* I decided to try and really crack on with rigging during this session as that way I could ask for help from the available lecturer and my fellow colleagues.

First, I re-textured my model in order to have a correct point of reference for my model.


Looking back at my notes from last week, I then tried my best to rig the model correctly by going into the Modifier List, Skin, Envelope and then selecting the button Edit Envelopes and having the Weight Tool on the screen (wrench symbol).

As you can see, I also selected the vertexes and looped them before setting them to 1, as the lecturer told me to last week. Thus I slowly, but surely repaired the wrist band as seen below.




I then did the same for the waist coat.


I realise that I may have to go back and edit the sleeves as, after fixing them, they no longer move with the arm, therefore I will need to go back and edit this.



My lecturer helped me fix the sleeve as much as possible by adding weight, a tip he showed me last week. However, one thing he pointed out was that the shoulders on my original CAT parent's rig were too low. Therefore, even though they were fine when the arms were straight down, bending them made it look as if my character model had really big shoulder pads. Thus reflecting on my model, I realise that if I were to ever rig a model again I would need to raise the shoulders, so as to avoid this feature and allow the arms to bend completely perfectly.




Finally, I decided to move the limbs about so as to make sure they bend correctly throughout the first 25 frames as seen below, though the overall rigging is still work in progress.






Also, asking about the brief, I raised the question of whether or not it would be ok to show my textures on just one JPEG rather than four. The lecturer said that this would be fine, as I need to focus now of getting the main aspects of the project done e.g. rigging and animation.

* Throughout my process I also encountered quite a few problems which I had to laugh at considering that's what you get throughout the learning process.






* On another note, I found out that the deadline for animation is actually on the 29th of May and not the 26th.

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