Friday, 23 May 2014

Further rigging (13/5/2014)

After doing animation, I then atempted the rigging from yesterday again.

* First I concentrated on making sure the t-shirt's sleeve bent correctly and didn't go through the waistcoat.  



As you can see, the sleeve still bends into itself, but at least the waist coat and t-shirt look more like two separate entities.

* I then attempted to animate the head by turning it, only to get the following results.




However, I fixed the above by selecting all the vertexes and setting them to 0 on the 'Weight Tool'.





* I then worked on the other arms and making its hand turn and fingers bend. I especially tried to fix the bend in the character's arm by adding weight to it, which now looks a lot better.



Unfortunately, now the trousers are acting up and like an ocean's wave keep seeping through the waist coat and moving unnaturally (something that is hard to capture on the screen grab below).
I will have to try and rectify this at some point before the deadline if, I find the time and method.


* Overall, I have a new found appreciation for game developers, mainly riggers who job it is to make sure every bit of animation a character model does is correct and functional. As they are helping to bring a character to life.

I also feel, that from pushing myself to do this for most of the day, I now feel as if I have something to show for my efforts. Granted, it's not perfect, but it's a lot more than I started with and therefore that makes me happy.

* I was also able to catch the lecturer today and ask him about the hand in. Despite other modules he does not want an evaluation as he feels animation should be graded on practical work and not so much written. Therefore, I will need to provide him with digital folders that contain all my work, including my blog which he said would be ok to include as it includes my research. I may wish to include it's contents in the research folder as a word document instead, as the whole point of my blog was to try and boost my marks and show my research, especially since I feel my practical work may let me down.

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