Some examples include...
I then continued to work on the rigging, making sure everything bent correctly.
* Working on the maps, I forgot how to make a Normal Map. Therefore, I made sure to make notes of my lecturer's instructions.
First, bring up your texture and make sure it is no longer a non editable background layer. Then, click 'Image', 'Adjustments' and finally 'Desaturate'.
Then go into 'Filter' and scroll down to 'NVIDIA Tools' and select 'NormalMapFilter...'
Here you must make sure that you set the 'Scale' to 6 and 'Set to 1.0' the 'Alpha Field' so as to get the best quality and as a result a Normal Map.
For my fabrics however, I had to bring the 'Scale' up to 15 or 20 to have a noticeable effect whilst at the same time not making them look like lumpy custard or something.
* I also decided today to add texture to the goggles and necklace as seen below.
I then made sure to add semi transparent white spots to the metal for the Specular maps so as to make the 3D models of them look shiny.
















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