* Having spent yesterday on rigging, today I focused on animation using
lynda.com's video tutorials in order to help me.
I also used the lecturer's online tutorial 'Animating a CAT rig' so as to follow a spoken tutorial which I find easier.
First I added an animation layer under 'Layer Manager' in 'Motion'. This is so as to save all the the CAT rig's data and make the animation go more smoothly. As always the red button stands for 'Setup/Animation Mode Toggle' and has to be switched on to green so as to correctly animate the model without changing its original proportions. Making sure to also include a 'Key Frame' as that's important to include in all your animation on frame 0.
Selecting 'Auto Key' so as to save each change in the animation. I started to work on the walk cycle.
Originally I was going for a sneaking animation, by putting each foot in front of one another a bit at a time.
However, I found when doing this that the back legs animate/slide into their next position too soon. Luckily I remembered however, that I needed to keep setting keys so as to make sure each limb stayed in place until animated later.
Doing this slowly, I tried to animate it bit by bit so as to avoid the limbs dragging across the floor, however, they still did so as seen below.
Unable to get the walking animation quite right, I decided to try a different animation. First I tried one with the CAT rig yawning before waving at the audience, however, I couldn't get the stretch, shoulder movements and head turning quite right.
Therefore, I decided to take some inspiration from the last CAT rig by bending this one's legs as well. Only I will then make them jump afterwards.
Enjoying playing around with the jump I tried to make him turn in the air before landing on his feet.
However, I realised that making him land would be boring and predictable. Therefore, I decided to do something fun and cool by making the CAT rig turn in mid air before flying off into the distance like a super hero!
I especially like the flying idea since the CAT rig jumps, spins and remains in the air for a couple of seconds before stretching out its arm and launching forwards, similar to something Iron Man might do.
I then spent some time tweaking it so as to stop the feet from spinning in when the legs bend in the air, and make the hand stretch out with purpose, as if it is needed to help direct the flight, similar to Superman.
* Adding a background after some further tweaking, you can see my process so far in the video below.
* Overall, I had some good fun today doing the aspect of this module I was most looking forward to. Although I recognise that I still have a long way to go and that I need to alter the legs slightly as I found those the most difficult to animate, I feel more confident in my skills thanks to taking it easy today and producing something interesting.