* Having missed last week's session, I decided to use Unwrap UVW in order to texture my model with the images I had taken. Also making sure to 'Collasp All' on every piece of the model so as to take up less memory.
* First I decided to make sure that the textures suited the models by not connecting the UVW mapping and simply seeing how the model looked when textured. Making sure to change the textures brightness and contrast when necessary e.g. make the t shirt whiter and the waist coat blacker.
Finally I set each newly textured part of the model to 1 on the 'Smoothing Group' in order to make it look less jagged. You can see how the model looked with the added textures below...
* With the basic textures done and looking good, I decided to go back to the unwrapped UVW's and connect the pieces. I only had time to get the waist coat done as seen below.
* Looking at my model so far, the lecturer feels that it should receive a pass at least thanks to the evidence clearly shown by the model's existence. Obviously, I know my modelling isn't perfect and therefore will try and continue to raise my grade through the animating stage. However, the lecturer pointed out that the rigging that leads to the animation is difficult and will be more so for my model since it will need to bend and as a result stretch some of the polygons. Still, once narrative is handed in today I will be able to continue to model and animate at the college where I haven't been able to before.








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