Sunday, 2 February 2014

Rigging (27/1/2014)

* In this session I carried on layering the hair, see below...


* I also added the eyes using two white cylinders. I also made the hair black in order to see if I was on track.


* Using the symmetry tool, I was able to look at the whole head of hair alongside the body, making sure it had some semblance to me before making the skin tone mine for authenticity.





* The lecturer then went through some rigging with us in order to introduce us to animation. 

Selecting the helper named 'CAT Parent' and placing it down, you could then select from a whole host of 'bodies' to animate.



He also showed that we could build a character ourselves by creating a 'Pelvis' and then adding other limbs such as 'Add Leg' as seen below. We can then edit them using simple editing tools.







Using the default 'Base Human' rig I then started to animate. Making sure to go into 'Motion' and provide the rig with an 'Animation Layer'. Then by selecting the green button you switch on the animation which in turn allows you to start animating. You then 'Set Key' the whole model and start to move it with ease by making sure 'Auto Key' is switched on whenever you make an edit.
I even learnt that I could add fingers by adding 'digits' to it.

Using this above technique I was able to animate a head banger.







We were recommended to give the scene a background and save videos of our creations, I did the following. After all, if we hand in our final animation without a background then it will drastically affect our marks!

To render a video go into 'Render Setup', select 'Active Time Segment' (as that includes all the frames), then save it as an AVI file and a 'MJPEG Compressor' before selecting 'Render', then you're done! 



I then messed around with the lighting so as to make the figure look like it was in a club.



Next week we will hopefully be animating one of our existing models to see our own individual skills. Personally I am looking forward to this as so far it seems rather easy to do (though doesn't it always?)

* Afterwards I asked how much of the module is graded on the modeling stage and how much on the animation? I admitted that my 3D modeling isn't brilliant, but I am enthusiastic about the animation process and therefore hope to raise my grade with that aspect.
The lecturer himself wasn't sure on the grading as the brief wasn't up yet, but he will look into it. 

* Weekend target - Try and photograph the fabric of my clothing so I can start texturing my model. After all, the model may look far better once it's no longer just flat colour.

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