Saturday, 8 March 2014

Note taking and final editing (3/3/2014)

* Today I followed our lecturer's instructions as he showed us how to rig our character models by wrapping them with a 'cat rig'. See notes below...
  • Keep the knees bent! Otherwise straight legs can stop the figure from correctly bending its legs.
  • Scale the rig to fit your model using the 'local' viewpoint. 
  • You only have to rig one half of the figure as you can copy and paste the half you have done to the other side. 
  • Edit the rig when necessary e.g. make the feet the same size. You can also a 'New Bone' so as to add animation potential e.g. the tip of your character's toes.
  • Fit the spine and ribcage to the character's torso. 
  • Don't make the spine off center at any point, as it can drastically affect your whole model. If you can't go back to a previous step then it is just best to start again, as it would be quicker. 
  • Always set a key on '0' out of '100' as that first frame will hold the whole model's information. 

* Once I was shown the above I then made the final adjustments to my model as I was told it was the last time I would have the chance to edit it.

First I added straps to the goggles and string to the necklace by editing a simple plane.


 I then did the same tactic for the belt buckle.


I then worked on the pupils for the eyes by unwrapping the eyes before using Photoshop to make the pupils as seen below.

 

As you can see, the above pupil wasn't quite right. Therefore, I went with the more stylised version below that actually suits the model better. 





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