First I added 'New Bone's to the rigged feet thinking that I would need to bend the feet. However, when I realised I wouldn't for shoes I deleted the 'New Bone'. Instead, I went into 'Edit Poly' so as to edit the current feet.
When I finally got round to rigging the model, I was advised to texture my whole character model one colour and set it so that if I set it to a certain slide (100) it would become transparent due to reducing its 'opacity' as seen below (before and after).
Even after you have rigged a model, you can change its textures, therefore doing this would be ok and beneficial to me, as without it you can not see the model you are trying to rig.
Speaking of which, I put the rigging over the model before editing it appropriately e.g. raising the shoulders and adjusting the neck etc.
Realising that I had forgotten to do the fingers, I then worked on them. At first I struggled with them as they wouldn't correctly stretch, therefore, I scaled them
Selecting 'Skin' on the modifier list, I was able to add an 'Animation Layer' to the character model and rig. Thus allowing me to animate whenever the red button on the screen is red.
I was advised to make the rig transparent and re-texture the character model, as I need to see any glitches made when stretching and bending the model for animation.
Reducing the opacity allows me to see right through the rig.
But, adding textures to my model seemed to cover the whole character. Therefore, I will have to fix this issue next week.
























