You can see what I made and the process below.
First of all, I started by creating a box and then multiplying it by four, making sure to use 'bevel' on the top of the front two to make them look more detailed.
I then created four more boxes and placed them at the top, one being slightly thicker than the others.
I then made a box and added 'bevel' to the top of it to make it look more like a cushion.
Copying one of the top boxes I used for a support, I then copied it and rotated it to make the bottom foot rests.
Selecting the top of the original back boxes I didn't edit, I used the 'extrude' and 'rotate' tools to make the chair back.
By creating two more boxes and then rotating them, I was able to make the back rest.
I then edited the two back rests slightly to match the research image before deciding to texture the chair in similar colours to the reference image, thus making it look even more like the chair I was trying to recreate.
Happy with the above I decided to take pictures of textures in my own home in order to show initiative before fully texturing the chair.
With all the above done, I started to texture the chair. Unfortunately, I had issues using UV Mapping to texture the chair precisely. Therefore, I was forced to use the regular material editor as seen below.
Although the cushion's texture went slightly blurred around the edges, due to having to use material editor, I still feel that the overall model looks very good, especially the wood which came out perfectly and looks well lit and somewhat varnished or polished. It seems that it didn't matter that I didn't use UV mapping when texturing the chair as the effect is more natural for a simple wooden chair, plus a wooden chair is meant to be made out of separate pieces of wood which don't necessarily match.
Even though the chair is a simple design and only required boxes to create, I still feel that is all it needed. If I added anything else to it, such as screws, then it could ruin the overall balance of colours and the positioning of the wood. Plus, it is only 170 polygons so its quite detailed for a chair that would also need to be replicated for a video game.
Overall, I feel that it looks very good, especially since I was using my own photographed textures which I haven't done before.
Harvard Referencing:
- HALO (2013) Wentworth Dining Chair [Online Image]. Available at: http://www.haloliving.co.uk/wentworth_dining_chair (Accessed: 4/10/2013).










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